Post by Tropius on Jan 18, 2016 23:26:11 GMT -6
Universal RP Shop
These items, so to speak, are available in all PokeMart, but have uses that are changed to fit RP style better. Please take a look at the items listed, how they're used, and the prices. You might get one for free from Weekly Volunteer Activity or events as well!
ALL items are one use per item, in other words, it's consume after use.
Encounter Type
Encounter type items are items that affect how you encounter wild Pokemon.
Escape Rope
Since role-player can move to any location that they wish, this means they won't have to be stuck in caves.
This item's use for RP had been changed to removing level restriction of the wild Pokemon in an area. This makes wild Pokemon's level increase or decrease based on the average of the role-player's party Pokemon. This item works even on optional area, Mirage Islands, but not gym battles.
Poke Doll/Fluffy Tail/ Poke Toy
Ends a battle with wild Pokemon.
Honey
Since there's no horde battle or Honey trees in Hoenn, this item's effect had been changed to one extra rolling for Shiny Pokemon. If the RNG is not successful to roll for a shiny, this item will allow an additional RNG, maybe making one of the two a shiny.
Repel
Since there's no need to avoid Zubats for 1,000 times, this item's function had been changed. A repel will now adds one extra rolling for a desired Pokemon, and hidden ability, egg moves, and shiny applies. If the role-player do not want the hidden ability or shiny, they can opt out. If one or more of the rolling does land on the desired Pokemon (and traits), the member will be able to choose which one applies on the Pokemon.
If the desired Pokemon is a Rare, the 1/10 probability will just be rolled for extra chance.
If there's more than one rare Pokemon in a route, you may use this item (or the ones below) to ignore the other ones.
Super Repel
A super repel functions similar to a repel, but adds two extra rollings for a desired Pokemon, and hidden ability, egg moves, and shiny applies. Same as above.
Max Repel
A max repel adds four extra rollings for a desired Pokemon, and hidden ability, egg moves, and shiny applies. Same as above.
1. Requires one badge to purchase
2. Requires two badges to purchase
3. Requires three badges to purchase
Interactive Type
Interactive type items are items that affect how you interact with the wild Pokemon. Note that the non-coupon items are alternative substitutes to Pokeballs. If a wild Pokemon is successfully persuaded with these items, one standard Pokeball will still be deducted to house the Pokemon, instead of special or other kinds of Pokeball. They cost the same as their representative Pokeball.
Fresh Fruit
Works like a Pokeball, this item have x1 Capture Rate, and will be counted as a Pokeball in calculator. You can use this item to maybe try to charm a Pokemon to join your journey. The fruits are probably found in the same place as the wild Pokemon lives. They won't expire, and they can be whatever food the role-player wants when they use the item. Though the Pokemon may also found this redundant or boring to consume.
Packaged Food
Works like a Great Ball, this item have x1.5 Capture Rate, and will be counted as a Great Ball in calculator. You can use this item to maybe try to charm a Pokemon to join your journey. This kind of food is slightly more exotic to wild Pokemon, but human activity of littering have shown to some lucky Pokemon who scavenged from the food what artificially manufactured food taste like. This can be any packaged food that the role-player wants when they use the item. Anything from packaged snack bar to canned food to packaged cookies/biscuits are considered Packaged Food. Though the Pokemon may find the taste a bit odd to chew or eat.
Vending Machine items don't count in this category!
Prepared Food
Works like an Ultra Ball, this item have x2 Capture Rate, and will be counted as an Ultra Ball in calculator. You can use this item to maybe try to charm a Pokemon to join your journey. This kind of food is most exotic to wild Pokemon, as food ingredients prepared together in the "right" amount and "right" way is not something common, or found, in the wild. Anything from fresh bakery made before exiting a town/city, to a campfire cooking made in the middle of a route, or even salad tossed together with dressing counts as a Prepared Food. Hopefully human culinary will intrigue a Pokemon to join the role-player.
Additional Notes
Merging Items:
You can combine Encounter Type Item to manipulate statistics of what kind of Pokemon you will get. This mean you can use any combination of 1) Escape Rope, 2) Honey, and/or 3) Repel type item, to make the Pokemon special to encounter and capture.
Example:
1) Three Super Repel and Two Honey to try to get a Rare Pokemon as Shiny, but opting out hidden ability because you found it useless.
2) Using Escape Rope and some Repels to get a common Pokemon in lower levels before it would evolve for a move that you might missed upon evolution.
You can only use one type of Interactive Type item, however. Since you can use three turns (or more) per post, you can use one per turn.
Example:
1) Letting a wild Tropius try your Italian Caesar Salad (Prepared Food) if it found Pomegranate (Fresh Fruit) too boring to eat.
Override RNG/ Guaranteed Rolling:
1) Since each Pokemon have 1/16 chance to be shiny unless you encountered every Pokemon in the area twice, if you have 17 Honey to have guaranteed Shiny. (AKA You just need to throw enough money to get one.)
2) Once you encountered every Pokemon twice in the area, you would need 9 Honey to get a Shiny Pokemon.
3) Same for Repels. To get a guaranteed Rare, you need a combination of Repel/Super Repel/Max Repel that would make it 11 total extra rolling.
4) For Common Pokemon, it would be whatever total of non-rare Pokemon +1 to get guaranteed Pokemon.
5) Hidden Ability is guaranteed with sum of 5 extra roll with Repel/Super Repel/Max Repel
6) Egg move will remain 1/4 each time, but each time you roll an egg move you can choose ONE to keep.
These items, so to speak, are available in all PokeMart, but have uses that are changed to fit RP style better. Please take a look at the items listed, how they're used, and the prices. You might get one for free from Weekly Volunteer Activity or events as well!
ALL items are one use per item, in other words, it's consume after use.
Encounter Type
Encounter type items are items that affect how you encounter wild Pokemon.
Escape Rope
Since role-player can move to any location that they wish, this means they won't have to be stuck in caves.
This item's use for RP had been changed to removing level restriction of the wild Pokemon in an area. This makes wild Pokemon's level increase or decrease based on the average of the role-player's party Pokemon. This item works even on optional area, Mirage Islands, but not gym battles.
Poke Doll/Fluffy Tail/ Poke Toy
Ends a battle with wild Pokemon.
Honey
Since there's no horde battle or Honey trees in Hoenn, this item's effect had been changed to one extra rolling for Shiny Pokemon. If the RNG is not successful to roll for a shiny, this item will allow an additional RNG, maybe making one of the two a shiny.
Repel
Since there's no need to avoid Zubats for 1,000 times, this item's function had been changed. A repel will now adds one extra rolling for a desired Pokemon, and hidden ability, egg moves, and shiny applies. If the role-player do not want the hidden ability or shiny, they can opt out. If one or more of the rolling does land on the desired Pokemon (and traits), the member will be able to choose which one applies on the Pokemon.
If the desired Pokemon is a Rare, the 1/10 probability will just be rolled for extra chance.
If there's more than one rare Pokemon in a route, you may use this item (or the ones below) to ignore the other ones.
Super Repel
A super repel functions similar to a repel, but adds two extra rollings for a desired Pokemon, and hidden ability, egg moves, and shiny applies. Same as above.
Max Repel
A max repel adds four extra rollings for a desired Pokemon, and hidden ability, egg moves, and shiny applies. Same as above.
Encounter Item | Price |
Escape Rope1 | 550 |
Honey | 500 |
Poke Doll Fluffy Tail Poke Toy | 1,000 |
Repel1 | 350 |
Super Repel2 | 500 |
Max Repel3 | 700 |
1. Requires one badge to purchase
2. Requires two badges to purchase
3. Requires three badges to purchase
Interactive Type
Interactive type items are items that affect how you interact with the wild Pokemon. Note that the non-coupon items are alternative substitutes to Pokeballs. If a wild Pokemon is successfully persuaded with these items, one standard Pokeball will still be deducted to house the Pokemon, instead of special or other kinds of Pokeball. They cost the same as their representative Pokeball.
Fresh Fruit
Works like a Pokeball, this item have x1 Capture Rate, and will be counted as a Pokeball in calculator. You can use this item to maybe try to charm a Pokemon to join your journey. The fruits are probably found in the same place as the wild Pokemon lives. They won't expire, and they can be whatever food the role-player wants when they use the item. Though the Pokemon may also found this redundant or boring to consume.
Packaged Food
Works like a Great Ball, this item have x1.5 Capture Rate, and will be counted as a Great Ball in calculator. You can use this item to maybe try to charm a Pokemon to join your journey. This kind of food is slightly more exotic to wild Pokemon, but human activity of littering have shown to some lucky Pokemon who scavenged from the food what artificially manufactured food taste like. This can be any packaged food that the role-player wants when they use the item. Anything from packaged snack bar to canned food to packaged cookies/biscuits are considered Packaged Food. Though the Pokemon may find the taste a bit odd to chew or eat.
Vending Machine items don't count in this category!
Prepared Food
Works like an Ultra Ball, this item have x2 Capture Rate, and will be counted as an Ultra Ball in calculator. You can use this item to maybe try to charm a Pokemon to join your journey. This kind of food is most exotic to wild Pokemon, as food ingredients prepared together in the "right" amount and "right" way is not something common, or found, in the wild. Anything from fresh bakery made before exiting a town/city, to a campfire cooking made in the middle of a route, or even salad tossed together with dressing counts as a Prepared Food. Hopefully human culinary will intrigue a Pokemon to join the role-player.
Interactive Item | Price |
Fresh Fruit | 100 |
Packaged Food | 400 |
Prepared Food | 1000 |
Additional Notes
Merging Items:
You can combine Encounter Type Item to manipulate statistics of what kind of Pokemon you will get. This mean you can use any combination of 1) Escape Rope, 2) Honey, and/or 3) Repel type item, to make the Pokemon special to encounter and capture.
Example:
1) Three Super Repel and Two Honey to try to get a Rare Pokemon as Shiny, but opting out hidden ability because you found it useless.
2) Using Escape Rope and some Repels to get a common Pokemon in lower levels before it would evolve for a move that you might missed upon evolution.
You can only use one type of Interactive Type item, however. Since you can use three turns (or more) per post, you can use one per turn.
Example:
1) Letting a wild Tropius try your Italian Caesar Salad (Prepared Food) if it found Pomegranate (Fresh Fruit) too boring to eat.
Override RNG/ Guaranteed Rolling:
1) Since each Pokemon have 1/16 chance to be shiny unless you encountered every Pokemon in the area twice, if you have 17 Honey to have guaranteed Shiny. (AKA You just need to throw enough money to get one.)
2) Once you encountered every Pokemon twice in the area, you would need 9 Honey to get a Shiny Pokemon.
3) Same for Repels. To get a guaranteed Rare, you need a combination of Repel/Super Repel/Max Repel that would make it 11 total extra rolling.
4) For Common Pokemon, it would be whatever total of non-rare Pokemon +1 to get guaranteed Pokemon.
5) Hidden Ability is guaranteed with sum of 5 extra roll with Repel/Super Repel/Max Repel
6) Egg move will remain 1/4 each time, but each time you roll an egg move you can choose ONE to keep.