|
Post by Tropius on Jan 22, 2017 14:53:11 GMT -6
Yup, this will be the board where I discuss some ideas I have before I put them up First of all, before I add them to the site, I will have to have a calculator for me to use first. Gen 7 Pokemon/ Alolan Forms:Will probably be in Mirage Islands or in some secret area. Z- Move:I think they're a little too powerful, so probably not. HM Pokemon:I actually think this is an interesting idea. I don't know how it's done in the game, but I can create a list of Pokemon that would be randomized from with the HM you need, and you can either battle them or feed them before using them to access a HM area. Or simply pay a fee for feeding. That way, nobody have to have keep an HM slave or make a Pokemon less useful because you have to stick a HM. I can still leave the HM quests up though for anyone wanting a challenge. Ultra Beasts:Uh, no one's that high level yet. They could be extended quest after Zinnia's quest line (also not added yet cause nobody's that close yet) other things I forget?...
|
|
|
Post by Thirdie on Jan 29, 2017 16:33:25 GMT -6
I haven't played that far yet, so don't know how it is with the Ultra Beasts so far. I'm definitely not sure how I feel about them in a roleplay setting. For the one encounter I have had with I consider them more in league with legendaries, so maybe just treat them like such and use them for plots or something in that avenue. the gen7 and Alolan forms would definitely be nice to have available at some point. I'm very much in love with the alolan Vulpix ^^ (and thinking about it, that might actually be the first 'fairy'type I liked immediately upon sight) Sort of agree with you on the Z-moves, but that might be because I'm old-fashioned and don't understand the need for them... I have had one single fight against an Ultra Beast, and on that occasion a Z-move was handy, but for ordinary battling/training, not so much. I like the ride Pokemon, that makes it possible to use 'Rock Smash', 'Surf' and 'Fly' without actually owning a Pokemon with those moves. It works in that you get ride Pokemons added to your 'Ride Pager' along the way, and if you need their ride, you 'page' the Pokemon you need. You also get riding gear: clothes and helmet, when you get your first Pokemon on the pager (Tauros that can break rocks). The Pokemons are trained explicitly for riding purpose on the Ranch on the second island, and nothing else, so it's all very professionel set up. If you choose to have ride Pokemon instead of Hm's you could still keep the quests, maybe altered to give access to the different ride Pokemon. The HM moves still exists as ordinary TM's or level up moves, so the ones that are tm's could likely still need a way for people to get them. But otherwise I'm fine with HM's yet. I'm still used to having to keep certain Pokemon with HM's, and have already started planning for it with Mirella's Pokemon. Since it is roleplay you do have some more room to move about, and the way you have put it up, the HMs is actually only needed to access areas with specific Pokemon, unless I completely missed something. Surf is of course essentiel for travelling much of Hoenn (and getting your hands on a lot of water types Pokemon), but other than that, it looks to me like the rest of the HM moves is more a moot point and depends on what you wish to do, rather than what you need to progress... I started rambling, sorry. I'm done now. If I remember something else, I'll try and check up in here again
|
|
|
Post by Tarlar on Jan 30, 2017 6:23:27 GMT -6
I have played even less than Thirdie, but I'll better try give some answers here.
I'd like the gen7 pokemon and forms to be available at some point, but I know there are no way it is possible before there is a working calculator that has them incoorporated. Where-ever they end I'm less worried about, you just place them where you find it fitting, though I hope for chances to go to the Mirage islands before time, like with the holiday event you gave out this winter ^^
I have only tried z-moves a few times, and like with mega-evolution it isn't a thing I'm using much. I don't need to be all powerful and only find it more boring in the long run. They could probably be good to have in a tight situation, but otherwise I don't think I'm going to use it much. I'm mroe interested in Mega-evolutions, as they are more fun in my opinion.
I like the ride pokemon as well, but I have never had problems with having HM's and that my pokemon are useful outside of battles as well. I have never had those "HM-slaves" as I rarely think the HM's are bad moves and often use them in battles as well. I'm not sure how you should have "riding pokemon" with you in an rpg setting, are they teleported back and forth or are they running around freely until you call them somehow? If you want to remove the HM's, which I have no need for, then Id rather be able to use my own pokemon for the same. So the quest is for teaching tranier and pokemon the moves and then more or less all the trainers pokemon can use that move when needed, without having to learn the HM. So instead of learning a HM or getting a Ride Pokemon, your own pokemon get to learn how to carry you on water and in the air, or to cut trees down, without necessarily learning how to use said thing in a battle.
I have yet to meet the ultra beasts in the game, but I don't like their design. As for now I'd rather be without and pretend they don't exist, but if they are going to be a part of it, and they are as strong as Thirdie says, then I would treat them as legendaries and something you could battle in a quest, but not capture.
|
|
|
Post by Tropius on Feb 16, 2017 13:14:15 GMT -6
Thanks for inputs!
I thikn I'll do something like you have to do a quest to get license to have your own pokemon as HM Pokemon.
then uh, other things will come as needed XD
|
|